- Work closely with the Lead Character Artist to create high quality character assets, all the way from blockout to textured in-engine.
- Help establish process, pipeline, and best practices for the rest of the team.
- Be a champion for delivering high quality assets that conform to technical and optimization standards.
- Shipped at least one AAA quality game as a character artist.
- Expert knowledge of modern AAA character art tools and software packages.
- Experience with creatures and other non-humanoid characters.
- A strong understanding of anatomy, proportion, silhouette, color theory, and other artistic fundamentals.
- A solid understanding of topology for rigging/skinning, efficient UVs, LOD creation, budgets, and other technical requirements of building optimized content.
- A desire to be a part of a highly collaborative team, working closely with other departments to iterate.
- An appetite for giving and receiving constructive feedback from anybody on the team, regardless of position.
-
Principal Character Artist
1 week ago
Electronic Arts Redwood City, United StatesRequisition Number: · 183271 · Position Title: · Senior Character Artist 2 · External Description:Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraord ...
-
Principal Character Artist
4 days ago
Electronic Arts Redwood City, United StatesFounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-pla ...
-
Principal Character Artist
1 week ago
Electronic Arts Redwood City, United StatesRequisition Number:183271Position Title:Senior Character Artist 2External Description:Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games ...
-
Graphics Programmer
1 week ago
Super Evil Megacorp San Mateo, United States· **Please note**:For this role, we are specifically seeking a full-remote Graphics Engineer who is currently based in **Europe**, due to our team's composition. · **THE STUDIO** · We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are ...
-
Technical Artist, verse
19 hours ago
Meta Burlingame, United StatesA Technical Artist is the key bridge between artists and engineers, and Horizon Worlds is currently looking for a passionate team member to work closely with a small team to build highly interactive first party games on our Horizon Worlds platform. · **Technical Artist, Metaverse ...
-
Principal Presentation Artist
1 week ago
Electronic Arts Redwood City, CA, United StatesRequisition Number: · 183736 · Position Title: · Lead Cinematic Artist II · External Description:Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Pa ...
-
Principal Presentation Artist
1 week ago
Electronic Arts Redwood City, CA, United StatesRequisition Number: · 183736 · Position Title: · Lead Cinematic Artist II · External Description:Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Pa ...
-
Robotics Applications Developer – Python
11 hours ago
Engineered Arts Ltd Redwood City, United StatesA truly unique opportunity to join a high profile humanoid robotics company working on next-level human interaction. Come help us build better robots · Working on the world's most advanced human-shaped robots, with the capability of human-like interactions, you will be part of th ...
-
Simulation Gameplay Engineer
1 week ago
Electronic Arts Redwood City, United StatesRequisition Number: · Position Title: · Software Engineer II · External Description:Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games a ...
-
Simulation Gameplay Engineer
3 days ago
Electronic Arts Redwood City, CA, United StatesRequisition Number: · 178084 · Position Title: · Software Engineer II · External Description:Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create g ...
-
Senior Environment Director
1 week ago
Electronic Arts Redwood City, CA, United StatesExternal Description:Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique groundbreaking, and in ...
-
Windows Engineer
1 week ago
Electronic Arts Redwood City, CA, United StatesSoftware Engineer II · Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place ...
-
Writing Instructor for Summer Camp 2023
5 days ago
Education Unlimited Stanford, United StatesJob Description · Job DescriptionEducation Unlimited provides academic summer camps & pre-college summer programs for students entering grades 4-12. Our summer programs include public speaking camps, college admissions prep programs, science camps, summer acting camp, writing cam ...
-
Lead Animator
3 weeks ago
Manticore Games SanMateo, United StatesManticore is seeking a highly motivated and experienced Lead Animator to join our talented team and play a pivotal role in bringing our next PC title to life. As the Lead Animator, you will be responsible for overseeing all animation aspects of the project, ensuring characters co ...
-
Sr. VR Technical Artist
1 week ago
Lucid Motors Newark, CA, United StatesLeading the future in luxury electric and mobilityAt Lucid, we set out to introduce the most captivating, luxury electric vehicles that elevate the human experience and transcend the perceived limitations of space, performance, and intelligence. Vehicles that are intuitive, liber ...
-
Industrial Light & Magic San Francisco, United StatesJob Summary: · This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home. · ILM Immersive is Lucasfilm's award-winning storytelling studio, pioneering a new era of interactive entertainment in ...
-
Walt Disney Company San Francisco, United StatesJob Posting Title: · ILM Immersive Department Supervisor, Creature Dev Req ID: · Job Description: · This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home. · ILM Immersive is Lucasfilm's awar ...
-
Lead Gameplay Engineer
1 week ago
PUBG CORPORATION San Ramon, United StatesWelcome to Striking Distance Studios · Driven by people. Inspired by challenges. Relentless to deliver creative excellence. · At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we ...
-
LLM Engineer
1 week ago
Spellbrush San Francisco, United States Full timeHere at Spellbrush, we're passionate about making a good anime game. · We also happen to be the world's leading generative AI studio - we're the team behind niji?journey. · We are currently investigating how AI can be used to help human artists perform masterpieces in the most ...
-
Entertainment Performer
4 days ago
California's Great America SANTA CLARA, United StatesOverview: $24/hr Carnivale Dancer · Looking for Male/Female Dancer · June-July · Audition Process: · Auditions are June 1st · At California's Great America Employee Entrance · 2401 Agnew Road, Santa Clara, CA · California's Great America is an equal opportunity employer. We sup ...
Principal Character Artist - Redwood City, United States - Electronic Arts
Description
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star WarsTM Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond. You can learn more about our studio and values at
We are seeking a Senior Character Artist with the passion and know-how to help drive the creation of the most diverse characters and creatures. As a Senior Character Artist on our team, you will be working daily to bring a diverse range of characters and creatures to life. The ideal candidate has a broad skill set in character art and is eager to be challenged by the wide variety of character related work that our game has to offer.
What you'll do:
Ideally, you will have...
If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits Learn more at
Ceci ne s'applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
o $138,200 - $219,000 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
o $136,600 - $219,000 USD Annually
• Jersey City, NJ :
o $171,100 - $219,000 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
o $153,100 - $206,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
o $136,600 - $202,300 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $126,000 - $176,300 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.