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    Windows Engineer - Redwood City, CA, United States - Electronic Arts

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    Description
    Software Engineer II
    Our drive is to inspire everyone to make a better world through creative play.

    As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players.

    Maxis is a place where you can do what you love and help others grow while doing it; Job SummaryMaxis is looking to source a talented engineer for an anticipated future opening in the organization that can help us bring the next wave of simulation features to life.

    This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades.

    You will actively work with multiple designers and simulation engineers prototyping and shipping various features that expand the gameplay possibilities of Sims games.

    Most of the work is expected to be done in Unreal Engine, both in C++ and blueprints.

    As a Simulation Gameplay Engineer for a game at Maxis, you willWork with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.

    Implement a data driven simulation system to author player facing behaviors in C++.Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development.

    Build creative aspects of real life within a simulation game (e.g. socialization, careers, weather, unique characters).Author technical design documents detailing software requirements.
    Build unique content for a game that supports a large demographic of simulation player patterns.
    Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
    Demonstrate technical abilities with large projects implemented in C++.Hands on experience building and shipping AAA games in Unreal engine. Previous engineering experience owning major systems in code bases.
    Products that constantly update to provide higher quality, and feature set to expand the possibilities in the game.
    Experience building features and tools for games (or applications) that support a collaborative User Generated Content community.
    Experience working in highly collaborative environments with multidisciplinary roles beyond engineering like design, production, art and product management.
    Experience optimizing performance and memory of real time applications (like games).Experience with Windows platform and development tools.
    PlusesExperience developing for both PC and Mobile platform games.
    Demonstrate experience working in large data-driven games or applications.
    Experience mentoring or leading engineers in different projects.
    Experience with Machine Learning techniques applied in the games domain.
    Experience with shipping games built in Unity engine.
    Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.


    City:

    State:

    Community / Marketing Title:
    We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


    EEOText:
    About Electronic ArtsEverything we do is designed to inspire the world to play.

    Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.

    Electronic Arts is an equal opportunity employer.

    All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

    EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


    Can this position be remote?:
    About Electronic ArtsWe exist to inspire the world to play.

    Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide.

    Our strength lies in the diversity of our people, combining creativity, innovation and passion.

    We put our people first, and we make sure they're taken care of both in and out of the office.

    As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams.

    But our support doesn't end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.

    Through our diversity, equity, inclusion and social responsibility programs, we're doing the work to give everyone the space to be their full selves while giving back to our community.

    We're looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success.

    As our industry accelerates, we aren't just keeping up—we're staying ahead of the game.
    Electronic Arts is an equal opportunity employer.

    All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

    Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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