Graphics Programmer - San Mateo, United States - Super Evil Megacorp

Super Evil Megacorp
Super Evil Megacorp
Verified Company
San Mateo, United States

3 weeks ago

Mark Lane

Posted by:

Mark Lane

beBee recruiter


Description

Please note:

For this role, we are specifically seeking a full-remote Graphics Engineer who is currently based in
Europe, due to our team's composition.


THE STUDIO
We are a company for gamers, by gamers.

We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles.

Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.

We are looking for motivated and highly skilled people who share our love for making outstanding games.

You will need to be ready to take on the task of being part of a small but experienced and dedicated team, not be afraid to get your hands dirty, and have a can-do attitude.

Join us It's going to be a thrilling ride.


GRAPHICS PROGRAMMER - REMOTE (EUROPE)
We are looking for one of those amazing programming people, who love solving problems and helping everyone else in the studio work more efficiently, with great tech that works, forever immortalized in our proprietary EVIL Engine


As a Graphics Programmer, your main responsibility will be to engineer the core engine technology and tools that enable our games to run.

You will work to empower our designers and artists, helping them create extraordinary characters, worlds, and experiences that previously seemed unachievable.

You'll collaborate closely with our CTO in a small yet expanding team.


REQUIREMENTS

  • Over 5+ years of C++ game development experience, with a significant focus on graphics and rendering.
  • Proven experience in developing and shipping games (on either Mobile, Console, or PC platforms) with a strong emphasis on graphics.
  • Comprehensive understanding of game engine architecture.
  • Expertise in optimizing graphics code for performance, scalability, and clarity.
  • As a Tshaped engineer, your skills should also span various areas such as lowlevel features and performance optimization, in addition to your graphics expertise.
  • Experience with a variety of technologies is advantageous, including iOS, Android, macOS, Linux, Windows, ARM architectures, and graphics APIs such as PowerVR, OpenGL, DirectX, Vulkan, Metal; familiarity with PlayStation and Xbox platforms is also valuable.
  • Willing to be available during our core working hours (8am 11am Pacific Standard Time)

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