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    ILM Immersive Department Supervisor, Creature Dev - San Francisco, United States - Walt Disney Company

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    Description

    Job Posting Title:

    ILM Immersive Department Supervisor, Creature Dev Req ID:

    Job Description:


    This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

    ILM Immersive is Lucasfilm's award-winning storytelling studio, pioneering a new era of interactive entertainment in virtual and mixed reality. Formerly known as ILMxLAB, the studio has close to a decade of unparalleled work across multiple platforms.


    We are looking for a Department Supervisor of Creature Development to lead a team of exceptional artists by both personally setting the bar in terms of skill-level, and managing each artist's individual performance.

    This role is responsible for establishing the techniques and processes that bridge the gap between experienced artists/animators and programmers through ownership of the character/prop animation pipeline and implementation of tools to efficiently facilitate the creation of animated assets.

    Highly Skilled, Artistic Vision, Performance Management are key words for the Creature Dev Department Supervisor.

    What You'll Do

    Lead a team of real-time Creature Technical Directors ("TDs") in creating and supporting a complete character development pipeline to accomplish ILM Immersive's mission; develop and hone the team's skills to continuously raise the quality bar
    Set the discipline's standard for artistic and technical excellence, efficiency and performance by creating exemplary work that meets project requirements, and providing training and guidance to direct reports
    Collaborate closely with artistic directors, cross-functional peers and product owners to achieve the artistic vision of the director(s) and deliver the highest quality characters possible
    Oversee the optimization of animated assets to achieve optimal scene performance in the 3D engine
    Work with tools engineers to develop appropriate art pipelines, scripts, and plug-ins necessary to ensure the high productivity of the animators and artists; when the development of systems is required, contribute to the visual prototyping of tools, as well as R&D with systems programmers
    Partner with Producers in the planning stages of proposed projects to advise on the scope of the work and resource requirements, and make recommendations accordingly; work with production to provide task estimates, track progress, and solve production issues that arise
    Establish best practices and workflow for the discipline, and partner with other discipline supervisors to establish cross-functional workflow with other disciplines
    Through continuing hands-on work on projects, maintain deep knowledge and user experience on workflow and tools; innovate discipline workflow and keep up to date on new tools/applications/trends in the industry
    Collaborate with Talent Resource Managers on talent planning and casting artists to project assignments; act as hiring manager and liaise with the Recruiting team when new staff are needed; assist resource management in evaluating potential third-party production partners and collaborate with new partners to establish workflows
    Engage in regular conversations with artists to give performance feedback, facilitate ownership over the TDs' respective specialties, gauge individuals' interests and support their career aspirations, including cross-functional skill-building; perform management duties such as annual performance reviews
    Set the cultural tone & reinforce positive behavior within your group. Work with studio leadership to define and continually refine and shape ILM Immersive's culture
    Define the discipline's 'Lead Artist' project role per project. Help project leads solve scope, workflow, etc. issues throughout the project as needed
    Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline's strategy and workflow
    What We're Looking For

    Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience
    Minimum of 10 years experience in game development as a Character Technical Artist (or equivalent) and a minimum of 3 shipped/released AAA titles as a Lead artist
    Expertise in Maya rigging techniques and experience with being responsible for supporting animation workflows and developing character pipelines and tools on a AAA product
    Experience leading and mentoring artists and helping them develop and grow their skills
    Artistic eye with advanced understanding of the creation & integration of 3D art & animation
    Advanced working knowledge of all the DCC standard software (Maya, 3Ds Max, ZBrush, Photoshop, Substance Tools) and end-to-end content creation pipeline
    Excellent technical knowledge and familiarity with AAA game engines, particularly Unreal Engine
    Experience in tools and pipeline engineering utilizing Python, PySide/PyQt, and Maya API/Mel scripting
    Experience with source control via Perforce or equivalent
    Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes
    Experience leading artists to meet deadlines and mentoring artists to help them develop and grow their skills
    Strategic and analytical thinker with exceptional execution and problem-solving capabilities
    Excellent communication skills, especially with regards to illustrating technical processes
    Experience in and passion for real-time graphics and content creation for emerging platforms (XR, etc.)

    Portfolio that demonstrates professional tech art experience in the following areas:
    programming, tools and pipeline building, content management and optimization, character modeling, rigging, and animation

    Nice to have:
    Computer Science Degree or equivalent experience programming in C# or C++
    People-management experience
    Experience being responsible for outsourced work
    *A portfolio/reel submission - including a detailed breakdown of your work in each section - is required with all applications*The hiring range for this position in San Francisco is $164,000 to $200,000 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.


    Job Posting Segment:

    ILM San Francisco Job Posting Primary Business:

    ILM San Francisco Primary Job Posting Category:

    Digital Art Employment Type:

    Full time Primary City, State, Region, Postal Code:
    San Francisco, CA, USA Alternate City, State, Region, Postal Code:

    Date Posted:
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