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    Technical Art Director - Orlando, United States - Electronic Arts (EA)

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    Description

    We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

    We are Frostbite

    Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

    Learn More

    What does a Technical Art Director for Frostbite Partner Experience do?

    As a Technical Art Director for the Frostbite Partner experience team, you will report to Frostbite's Group Technical Art Director and focus on the workflow experience of our game team partners. You will work with game team partners to proactively identify challenges they are having in their usage of the engine, especially content workflows, and advise them on possible improvements. When engine changes are needed for the improvements, you will partner with the Frostbite engineering team to make the improvements happen. The ultimate goal will be to get so close to the game teams that we understand their needs before they do. A hybrid or optionally full time on-site work model is expected to allow collaboration with game team partners. Regular communication across time zones will be needed and some travel is also likely.

    Responsibilities

    • Work proactively with Technical Art Directors on game teams to understand their content workflows and the challenges they face to identify how to help them improve
    • Partner with the Frostbite development team to make engine improvements that are needed by game teams in production
    • Lead collaborative improvement efforts that bring Frostbite team members across the world closer to the game use cases
    • Advise the quality verification team in the building of better workflow tests
    • Mentor technical artists, engineers, and quality assurance team members on content topics
    • Be a leader in the Frostbite Partner Experience organization driving overall improvements for how Frostbite works with game teams
    • Join and contribute to the larger EA technical art community

    Qualifications

    • 8+ years of game development experience, ideally in AAA games or engine development
    • Extensive experience developing and improving content workflows and pipelines
    • Expert knowledge of several DCC apps such as Maya, Houdini, Substance, Blender, or Photoshop
    • Experience optimizing game content within technical constraints
    • Experience with visual or python scripting
    • Experience with game engines (i.e. Frostbite, Unreal, or Unity)
    • Effective at communicating with different audiences: artists, engineers, and managers
    • A willingness to jump into the unknown and solve new technical and creative problems
    • Comfortable engaging and building relationships with multiple teams and individuals globally

    BC COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES

    • British Columbia (depending on location e.g. Vancouver vs. Victoria):

    o $133,400 - $193,200 CAN Annually



    Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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