- California (depending on location e.g. Los Angeles vs.
- New York (depending on location e.g. Manhattan vs.
- Colorado (depending on location e.g. Denver vs.
- Washington (depending on location e.g. Seattle vs.
- British Columbia (depending on location e.g. Vancouver vs.
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Network Engineer III
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Electrical Engineer III
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Aerodynamics Engineer III
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Electrical Engineer III
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Ursus Inc Seattle, United StatesJOB TITLE: Electrical Engineer III · LOCATION: Onsite in Seattle, WA · DURATION: 6 months · PAY RANGE: $50-60/hour · TOP SKILLS: · 5-7 years of experience preferred. Work independently by themselves, minimum 3 years · Schematic design, circuit simulation experience · Experience ...
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Electrical Engineer III
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Support Engineer III
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Data Engineer III
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Electrical Engineer III
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Test Engineer III
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Electrical Engineer III
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Apex Systems Seattle, United StatesPay Rate :$60 - $65/hr · Electrical Engineer III · Summary: · The Input Explorations team is a multi-disciplinary, cross-functional team that performs exploratory pathfinding for new input devices and technologies in AR/VR, with a heavy focus on the end-user experience. Our te ...
Game Integrations Engineer III - Seattle, United States - Sports Technology Awards Group
Description
At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4.
The future will provide our players with more empowerment to imagine and create, with their imagination being the only limit.
We are looking for a Software Engineer 3 to help us integrate and showcase our technologies that power creation in our games.
You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades.
We strive to stay relevant in our development approaches and technology. Many of our software engineers are "polyglots" and strive in multiple environments.
As a Software Engineer 3 reporting to the Integrations Technical Director, you will
Create integration client experiences via sample and in-progress games that showcase our user-generated content capabilities.
Architect and develop features in Unreal Engine that are performant, stable, and easy to extend.
Utilize and expand on existing cloud-hosted services for game integrations
Utilize and expand on our game SDKs that connect to our services
Write clean, SOLID code that promotes our coding standards
Contribute to our coding standards
Author and review technical design documents and API specifications detailing software requirements
Creatively blend security best practices and original techniques to keep user data secure and prevent cheating
Support and troubleshoot inbound requests from studios and partners
Qualifications Please note that you do not need to qualify for all requirements to be considered.
We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
Bachelor/Master's degree in Computer Science, Computer Engineering or related field5+ years of hands-on programming experience with C++
You've shipped or prototyped a game with Unreal Engine (and optionally with Unity). You unstand game architecture.
Experience with the following languages and frameworks: C++, C#, TypeScript, Java/Kotlin, and Go
You have led or contributed to a real-time multiplayer feature.
Experience with terminal, bash, and command line interfaces
Experience with automated testing.
You have a desire to work with server engineers and designers to integrate their capabilities into games
You have experience working in an Agile or Scrum environment
Experience with software development design patterns.
You're willing to iterate quickly and develop prototypes
You have a desire to mentor and learn from your peers
Pluses
You've worked on real-time multiplayer games
You've shipped and maintained a framework library that has been utilized by partners
You have experience building scalable services and deploying them to Kubernetes
You have experience working with cloud providers (GCP, AWS, Azure, etc)
Ceci ne s'applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations.
If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
Sacramento):
o $140,700 - $204,700 USD Annually
Buffalo):
o $125,300 - $204,700 USD Annually
Jersey City, NJ :
o $164,800 - $204,700 USD Annually
Colorado Springs):
o $131,000 - $174,800 USD Annually
Spokane):
o $125,300 - $198,100 USD Annually
Victoria):
o $115,100 - $161,200 CAN Annually
Base salary is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
Certain roles may also be eligible for bonus and equity.For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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