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    Level Designer - Los Angeles, United States - Electronic Arts

    Electronic Arts
    Electronic Arts Los Angeles, United States

    Found in: beBee S2 US - 4 weeks ago

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    Description

    Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star WarsTM Jedi: Fallen Order, and Medal of Honor: Above and Beyond.

    We are looking for a first-person-shooter level designer to join our team. The ideal candidate will have a diverse range of experience and exposure to development on shooter games, including MP experience.

    Why Join Us:

  • You seek the challenge of applying your level design expertise in new ways and in domains that you are less familiar with, and learning from those experiences to become a more well-rounded game developer.
  • You have an experimental side and curiosity for a unique opportunity that would use your substantial level design expertise in new ways.
  • You are excited to focus on gameplay and player-facing experiences through the lens of level geo and systemic gameplay, with latitude for creative experimentation and exploration.
  • "High autonomy, high responsibility, with low supervision," speaks to you and reflects how you work best.
  • Because we're a smaller team in the early stages of building our level design team, your contributions will have a significantly formative impact on the project.
  • Our dev culture is gameplay-driven and emphasizes the value of sustained concentration time for work.
  • We often reflect upon and refine our team culture, to build trust and connection between teammates.
  • No crunch or overtime. We don't glorify this behavior
  • Responsibilities:

  • Build level geo and prove out underlying principles of level design unique to our game that best highlight its systems and mechanics for our players' enjoyment.
  • Through level design, mesh the game's functional aspects cohesively with the flavor of the game's universe. Help us define new taxonomies, metrics, and develop expert techniques.
  • Develop 3D environments to creatively challenge our players' gameplay actions and abilities.
  • Some lightweight self-production: basic task breakdowns, estimates, and timekeeping.
  • Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions.
  • Promote and build an inclusive work environment.
  • Work with all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone's responsibility.
  • Qualifications:

  • Minimum 3 years experience designing 3D real-time video game levels and building the geo for them.
  • We prefer an online portfolio showing shipped 3D real-time video game levels that you personally designed and built. (A list of specific time-indexes with links to publicly available videos and images will also suffice.)
  • Regardless of genre, your portfolio must reflect substantial hands-on experience in first-person shooter level design and geo construction. These can be initial blockouts or full end-to-end level design and construction through to ship. If you have MP work in your portfolio, please be sure to include that as well.
  • You're able to explain your design process and critique maps in depth, demonstrating an understanding of the way level geometry, gameplay systems, and player psychology mesh to create fun player experiences.
  • If all this excites you, then we want to talk to you. Don't let doubt deter you We are an equal opportunity team excited about our next journey. We are always looking for adventurous people bursting with creativity to join us, so don't hesitate to apply. (While we operate as a remote-first WFH team, we do have one stipulation: that our team members are located within +/- 3 hours of PST/PDT.)

    To apply, please submit a resume and link to an online portfolio of work samples. We will get back to you once we have a chance to review



    Ceci ne s'applique pas au Québec.

    COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES

    • California (depending on location e.g. Los Angeles vs. Sacramento):

    o $95,450 - $141,800 USD Annually

    • New York (depending on location e.g. Manhattan vs. Buffalo):

    o $89,200 - $141,800 USD Annually

    • Jersey City, NJ :

    o $105,250 - $141,800 USD Annually

    • Colorado (depending on location e.g. Denver vs. Colorado Springs):

    o $89,200 - $118,550 USD Annually

    • Washington (depending on location e.g. Seattle vs. Spokane):

    o $89,200 - $130,750 USD Annually

    • British Columbia (depending on location e.g. Vancouver vs. Victoria):

    o $77,600 - $119,000 CAN Annually

    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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