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    Senior Engineer - Redmond, United States - Nintendo

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    Description
    Nintendo Technology Development
    The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo SwitchTM system and the Nintendo 3DSTM family of portable systems. Since 1983, when it launched the Nintendo Entertainment SystemTM, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game BoyTM, Game Boy Advance, Nintendo DSTM family of systems, Super NESTM, Nintendo 64TM, Nintendo GameCubeTM, WiiTM, and Wii UTM systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda, and Pokmon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and research North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

    We are looking for a Software Engineer to join our Display team. In this role, you will be providing technical leadership, engineering management, collaborating with SW and HW architects, designers, and engineers to help develop software for display systems.

    DESCRIPTION OF DUTIES
    • Architect, design, and implement display driver stack for use with current and future products.
    • Develop, refine existing and future display software stack to ensure compliance with various display standards and specifications.
    • Research and champion new features/technologies capable of being successfully deployed in massively used gaming consoles.
    • Enhance overall picture quality through image processing and Tone mapping techniques.
    SUMMARY OF REQUIREMENTS:
    • 7+ years related experience.
    • Comprehensive knowledge of real-time interactive platform technologies and industry related trends.
    • Extensive understanding of various display standards and specifications, such as HDMI, DisplayPort, EDID, etc.
    • Solid understanding of multi-core SOC devices and low-level kernel software.
    • Excellent software design, development and debugging skills in C and C++ embedded development.
    • Experience in developing and debugging of multi-process and multi-threaded applications.
    • Excellent verbal and written communication skills.
    • Degree in Computer Science, Electrical Engineering, or a related field.
    This position is ONSITE in Redmond, WA, and not open to remote status at this time.

    This position includes a base salary range of $142,133 - $213,199 annually, potential for a semi-annual discretionary performance bonus up to 40% , and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.

    #LI-Onsite


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