- Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experienceOR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experienceOR equivalent experience.
- 4+ years experience using related real-time engine (e.g., Unity, Unreal Engine, Frostbite) or similar game engine technology.
- 3+ years programming experience using related software packages (e.g, SideFX Houdini, Substance Suite, 3D Studio Max, Autodesk Maya, MotionBuilder, Adobe Creative Suite, Zbrushs).
- 3+ years experience using scripting languages (e.g., such as LUA, XML, MEL, PyMEL) or other visual scripting tools.
- Design, develop, and implement advanced procedural content creation systems using SideFX Houdini to generate high-quality environments, textures, and assets that align with the project goals and technical constraints.
- Collaborate with technical team and content teams to drive the integration of Houdini workflows into the content creation pipeline, ensuring seamless integration between artists and procedural tools that empower them to create performant, AAA content for all our titles.
- Identify opportunities to optimize existing content creation pipelines through the integration of procedural techniques.
- Provide guidance and support to technical artists, fostering knowledge-sharing and skill development.
- Stay abreast of the latest advancements in procedural content creation, graphics technology, and game development to contribute to innovative solutions to the team. Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.Industry leading healthcareEducational resourcesDiscounts on products and servicesSavings and investmentsMaternity and paternity leaveGenerous time awayGiving programsOpportunities to network and connect
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Lead Procedural Technical Artist - Redmond, United States - Microsoft
Description
Overview
Are you looking for an opportunity to help steer the direction of procedural content creation in AAA games? Do you have a passion for empowering content creators to unlock their creativity while removing the technical barriers that encumber the artistic process?
Then Turn10 would love to connect with you
We are looking for a customer-focused Lead Procedural Technical Artist that will help guide and build the future of Turn10 Studios and Playground Games' procedural ecosystem. As the Lead Procedural Technical Artist, you and your team will play a crucial role in the development of our next-generation procedural pipelines and tools that power our games. Collaborating closely with the art and programming teams, you will lead the creation and implementation of procedural systems to enhance the visual quality and efficiency of content creation processes.
As Turn 10 grows, your work here will help the studio expand into new territory, reaching more customers, and reaching them in ways not yet previously explored. We will highlight your unique strengths and will provide you with the right opportunities and support to best leverage your areas of passion. We value the perspective and experience you bring, and promote an autonomous workstyle. We are all gamers, and we want to build and deliver the next great AAA gaming experience. Do you?
Qualifications
Required Qualifications:
Technical Art IC4 - The typical base pay range for this role across the U.S. is USD $112,000 - $218,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $145,800 - $238,600 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
#GamingJobs
Responsibilities