
Javier Molina
Arts / Entertainment / Publishing
Services offered
One of my most relevant experiences was leading the technical direction for a global VR theater production that connected audiences across four continents. This project required integrating multiple technologies, including real-time motion capture, networked virtual environments, and synchronized performance spaces. The successful premiere at the Tribeca Film Festival demonstrated my ability to execute large-scale, innovative interactive experiences that blend physical and digital elements. I've spent the last five years neck-deep in game engines and animation pipelines, most recently as a Sr. Game Pipeline Engineer at PwC and before that as Lead Technical Animator at Bats-toi. At Bats-toi, I got to push Xsens tech to its limits for our wrestling combat game, while my time at Sandbox VR had me fine-tuning Vicon systems for everything from player tracking to environment capture. Working with various debug tools and deployment workflows, I've learned to spot technical hiccups before they become real problems. I even managed to cut our production time by 30% by streamlining our animation pipeline. This experience has given me a deep understanding of how to create reliable, efficient technical systems that support immersive experiences.
Experience
Lead Technical Animator - Bats-toi INC (2019 - 2024)
- Architected and implemented real-time interactive systems for multiplayer environments using Unreal Engine
- Developed state machine architecture for complex move sets, achieving seamless networked animation synchronization
- Created automated testing frameworks and optimization pipelines, reducing production time by 30%
- Led technical teams in implementing multi-system integration solutions
Deployment Engineer - Sandbox VR (Apr 2019 - Feb 2020)
- Designed and implemented scalable architecture for multi-room VR experiences supporting 6+ simultaneous players
- Integrated multiple tracking systems including OptiTrack cameras and haptic feedback devices
- Achieved sub-20ms latency for real-time player tracking with 99.9% system uptime
- Developed comprehensive monitoring systems using Datadog and Google Cloud Platform
Technical Director - Multi-user VR Theater Performance (2018)
- Led technical direction for global VR theater production connecting audiences across four continents
- Implemented real-time motion capture streaming system using 16-camera OptiTrack setup
- Developed robust networking architecture using Photon for synchronized virtual performance spaces
- Created hybrid experience combining VR users and physical audience during Tribeca Film Festival
Banff Center for Arts and Creativity - Lead Technical Animator (Oct 2017 - Jan 2018)
- Orchestrated live motion capture performances for theatre and opera using Perception Neuron
- Developed multi-system data synchronization and automated cleanup pipeline
- Integrated real-time streaming solutions for live productions
NYU Tandon School of Engineering - Adjunct Professor (Aug 2016 - Jun 2017)
- Implemented motion capture systems for engineering school campus
- Developed VR audio systems via motion tracking for enhanced user interaction
- Designed 3D sound positioning using MAX MSP and FMOD
Education
New York University
MS in Integrated Design & Media (2013 - 2015)
- Focus: Systems Programming, Real-time Graphics, Signal Processing
- Thesis: 'Real-time Motion Capture Integration for Interactive Systems'
ESPE
BS in Telecommunications and Network Engineering (2008 - 2012)
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