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    Pipeline Technical Artist - Seattle, WA, United States - The Pokémon Company International

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    Description
    Get to know The Pokémon Company International

    The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website.

    Pokémon was launched in Japan in 1996 and today is one of the most popular children's entertainment properties in the world.


    Learn more online at and And check out Twitter (), LinkedIn (), YouTube (), and Instagram ().


    Job Summary:

    The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows.

    The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine.

    In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization.

    Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes.

    Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment.
    Set up animation controllers, state machines, triggers, events and timeline sequences.
    Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues.
    Support the art team and designers by developing tools and processes to help prototype new concepts and ideas.
    Highly proficient with high-level coding and scripting languages (C#, Python, etc).
    Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.)
    Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows.

    Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and other technical considerations.

    Experience using Perforce version control and automation server environments like Jenkins.

    Develops an understanding of the Pokémon brand, the impact it has on our people, culture, business, fans, and communities, and applying that knowledge and passion to everything you do.


    Dedicated to Quality:

    Building Relationships:
    Competitive cash-based compensation programs
    ~ Employer-paid long and short-term income protection insurance
    ~ Pension Employer Contributions
    ~ Fitness reimbursement
    ~ LinkedIn learning
    ~ Comprehensive relocation package
    ~ In some cases, and for some roles, the Company may be able to arrange a visa. However, we welcome applications from all nationalities and may consider supporting an employment permit application, in appropriate and suitable cases.

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