- Participate in the game programming design process.
- Maintain regular communication with other game development disciplines (i.e. Art, Design, Audio, and Production) in order to determine how their efforts will affect a game's programming.
- Provide technical designs and specifications on all new features.
- Write and debug game and engine code.
- Must have expert knowledge of C/C++.
- Must have a deep understanding of game code design.
- Must possess a hands-on knowledge of basic game design and implementation.
- Must possess a strong desire to write game/engine code.
- Unreal Engine experience is a plus
- Bachelor's degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.
- Must have experience in Programming for at least 1 AAA PC/Console title.
- Must have a passion for games and making games
- Remote, Hybrid, and On-site policy.
- Collaborative, open-minded, creative environment
- Teamwork makes the dream work (as true as it is corny)
- Multiple projects available to work on
- AAA quality, Genre-spanning, PC/Console/VR
- Sony 2K, Activision, Warner Brothers, Gearbox, and more
- Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more
- Learn more about our partnerships and projects here
- 401K with company matching
- Health, dental, and vision insurance
- Flexible spending account
- Paid Holidays
- PTO accrual
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Generalist Software Engineer - Sunrise, United States - Ghostpunch Games
Description
The Generalist Software Engineer is responsible for working in writing and debugging code in multiple systems, including gameplay, physics, graphics, AI, Input, UI, networking, tools, and more
ESSENTIAL DUTIES AND RESPONSIBILITIES:
Work Culture