Principal Materials Artist - Los Angeles, United States - Electronic Arts

Mark Lane

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Mark Lane

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Description
We are recruiting for a Principal Materials Artist to join our growing team.

As a Principal Materials Artist on the project, you will be responsible for creating and maintaining a high quality library of textures and materials that will serve as the backbone for all of the game's surfacing needs.


What you'll do

  • Reporting to the Lead Environment Artist and working primarily with the Environment Team, you will build, curate, and manage a core library of textures and materials to be used across the game.
  • Address the needs of other disciplines that might benefit from a shared library, including our Hard Surface and Character team.
  • Work with Technical Art to codevelop our layered material system and customize it to suit specific needs.
  • Work with Lighting to ensure consistency in our surface response across the game.
  • Communicate across internal and external teams new and changing surface textures.
  • Create important pipelines supporting assets from Substance Designer, Substance Painter, and Megascan textures.
  • Work with production to schedule and deliver assets on time.

Ideally, you will have

  • 4+ years professional experience as a 3D Artist for games. Experience working on AAA game/s through the full development cycle (from concept to ship) as an embedded member of a studio development team strongly preferred.
  • Portfolio of highly detailed surfaces with a focus on realistic material development. Display a range of surface types from naturalistic, artificial, and foliage.
  • Mastery of relevant software packages such as Maya, Photoshop, Substance Designer, Substance Painter.
  • A strong service minded approach to helping other art departments.
  • A strong understanding of modern physically based rendering, especially in Unreal.
  • Experience developing your own material graphs is a plus. Technical Art will be doing the heavy lifting, but the ability to quickly prototype and communicate to Technical Art is a big advantage.
  • Experience with Unreal Engine 4/5 is nice to have, but not a requirement.
  • A desire to work in a highly collaborative, iterative team environment. Giving and accepting constructive feedback is a core value of our team.
  • Passion for making and playing games.


If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.


US COMPENSATION AND BENEFITS

  • The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.BASE SALARY RANGES
  • California (depending on location e.g. Los Angeles vs.

Sacramento):
o $138,200 - $219,000 USD Annually

  • Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular fulltime employees. Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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