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Brockton

    Senior Environment and Terrain Artist - Plymouth, United States - Stardock

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    Description

    Job Description

    Job DescriptionSalary:

    We are currently seeking an experienced full-time, Senior 3D Environment and Terrain Artist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate should have a strong technical mindset, a good artistic eye, and know when to push either discipline to achieve the best results.

    The artist should be confident in regards to their own skill set, self-reliant when needed, and comfortable with a technical pipeline involving different tools. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.

    Primary Responsibilities Include:

    • Produce high quality/detail cliffs, rocks, plants and terrain 3D assets according to design specs, technical requirements and 3D best practices.
    • Research and create pipelines and solutions for highly detailed 1st person AAA terrain (heightmaps, static meshes, substance materials, etc.)
    • Create semi stylized textures using Substance Painter and Substance Designer.
    • Coordinate with games team and art director to ensure project visual and technical standards.
    • Complete 3D art on schedule with project milestones.

    Education and/or Experience Desired:

    • 5+ Years professional experience making 3D assets for games, as displayed in visual portfolio.
    • Experience with terrain creation software and solutions, including implementation into Unreal Engine.
    • Proficient with standard industry tools such as: Maya, Zbrush, Substance Painter/Designer.
    • Strong grasp of materials, color, form, and composition.
    • Experience working in a PBR asset creation pipeline.
    • Well developed communication, teamwork and collaboration skills.

    Bonuses:

    • Degree or certification in 3D art, digital art, or related discipline.
    • Experience working on a game created in Unreal Engine.
    • Experience with/creating Unreal Engine Blueprints.
    • Experience working with remote team members.
    • Drawing/ concept art skills.

    remote work


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