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Brockton

    Material and Texture Artist - Plymouth, United States - Stardock

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    Description

    Job Description

    Job DescriptionSalary:

    We are currently seeking an experienced full-time, Material and Texture Artist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of types of textures, including semi stylized, and have a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline involving different tools. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.

    Primary Responsibilities Include:

    • Produce high quality detailed tile-able and unique textures, including substance materials to be used by the rest of the art team.
    • Create a variety of semi stylized tile-able terrain textures and decals for multiple types of environmental biomes.
    • Create textures using, Substance Painter, and Substance Designer.
    • Create consistent, semi - stylized artwork from concept to finalized asset.
    • Coordinate with games team and art director to ensure project visual and technical standards.
    • Collaborate cross discipline to continually ensure project visuals and technical requirements are met.

    Education and/or Experience Desired:

    • 3+ Years professional experience making assets for games as displayed in a visual portfolio.
    • Proficient with standard industry tools such as: Maya, Z-Brush, Substance Painter, and Substance Designer.
    • Strong grasp of material properties, color, form, composition.
    • Experience working in a PBR asset creation pipeline.
    • Experience working with game engines.
    • Well-developed communication, teamwork and collaboration skills.

    Bonuses:

    • Degree or certification in 3D art, digital art, or related discipline.
    • High level experience creating substance materials.
    • Experience creating 3D assets, and vfx.
    • Experience working with remote team members.
    • Experience working on a 1st person PC/Console game.

    remote work


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