Quality Designer - Los Angeles, United States - Electronic Arts

Mark Lane

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Mark Lane

beBee recruiter


Description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected.

From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle.

We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2,

Star Wars Jedi:
Fallen Order,

Star Wars Jedi:
Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

The Quality Designer will report to the Development Manager


Responsibilities:


You will:

  • Guide a higher quality player experience through tasks such as feature planning, analyzing internal data/player data, and feature/design reviews.
  • Mentor QA teams, help solve complex problems, and grow their skills
  • Prioritize and coordinate multiple work streams
  • Work with internal and external teams and multidisciplinary and domain experts
  • Develop working relationships with senior members of the development, production and design teams
  • Propose and bring solutions to problems from senior leadership. Identify technical solutions and automation opportunities.
  • Endtoend ownership of quality strategy.
  • Understand past and similar iterations of services, perform analysis, use data, report on findings, and provide meaningful insights.
  • Collaborate and promote best practices across multiple teams
  • Report progress and status through regular communication with appropriate managers and other partners.
  • Guide QA evolution by proposing workflow improvements learned through QA communities

Qualifications:


  • 5+ years experience within Quality Assurance with a focus on feature ownership
  • Experience working on AAA titles
  • Experience working autonomously in an upstream/embedded QA model
  • Experience coordinating tasks with partners from offsite studios
  • Experience with Compiling data points spanning multiple sources into a cohesive, consumable, and applicable summary to senior partners.
  • Experience with agile/scrum software development
  • Experience partnering with design team from concept to final/live service as an advocate of game quality
  • Proficient in development planning toolsets (Jira, Hansoft) and code/asset integration software (Perforce).
  • Experience with planning and communicate technical/automation requirements and potential value to partners
  • Proficient with the auditing of defects.

US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states.

If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.


BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs.

Sacramento):
o $82,500 - $122,900 USD Annually

Base salary is just one part of the overall compensation at EA.

We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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