About Shaun Gannon:
Hello, I am Shaun Gannon: artist, creator, visionary, and humble person.
For as long as I can remember, I have wanted to make people laugh, and ever since I started writing creatively in my youth, I’ve wanted to make people expand their perspectives, or at least consider something they never had before. I also have an innate desire to experience things I’ve never experienced before, and this carries into my creative output. The moments where I can provide an unexpected laugh, or a stark realization, or some complex emotion the audience struggles to comprehend, and can only feel instead of explain–these are the moments in writing that I cherish most.
I grew up in midwestern USA, where I earned a bachelor’s degree in creative writing. I then moved to the east coast to earn a graduate degree in poetry. Before leaving academia and relocating to the west coast, I spent several years teaching college students rhetoric and creative writing, as well as assisting students of all ages in reading and writing, both in-person and remotely, as a tutor for multiple companies.
I still have a strong penchant for education and a collaborative spirit; not only do I wish to succeed in my own work, but I strive to see my trainees, my peers, and my team grow and accomplish more than ever before as well. I have continued my educational efforts during my time in the video game industry by training newer staff assigned to my projects, creating and maintaining a style guide along with other training materials, and providing the editorial department multiple opportunities to experience new writing in new mediums.
Ultimately, I aim to create impactful, entertaining art that delights and surprises.
Experience
Primary Duties
- Edit Japanese-to-English translated game text, video scripts,
and advertising copy for accuracy, quality, and context - Modify game cinematics to ensure proper dialogue timing, character blocking, and cinematography
- Aid in LQA process by logging and resolving text issues
- Assist with voice recording process by creating audition sheets, casting picks, and facilitating quality control
Key Impacts
- Edited game text for Metacritic’s highest-rated game (2020)
- Directly contributed to brand’s reputation for strong localization
- Developed Internal Style Guide wiki—elevated writing quality and standardized best practices in grammar and punctuation
- Co-authored Cutscene Editing Manual—streamlined onboarding process by standardizing this labor-intensive practice
- Formed a Reading Circle to analyze games from narrative design perspective—enhanced team investment and creativity
- Wrote video script for game promo (available on YouTube)
- Reviewed and carefully critiqued 4-page editorial assessments
to determine right-fit editing candidates - Leveraged teaching experience to train and coach new editors
Education
Master of Fine Arts - Creative Writing
University of Maryland
College Park, MD
Aug. 2010 to May 2013
Bachelor of Arts - English
Ball State University
2000 W. University Ave, Muncie, IN
Aug. 2005 to Dec. 2009
Honors Diploma
Portage High School
6450 US 6, Portage, IN
Aug. 2001 to May 2005
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