Intelligent Design: Evolution
- The Confluence of rationals Constituting Graceful Evolution raise the stakes for who should manage what and over whom in the context of New World Orders needed to help sustain life, liberty and the pursuit of happiness overall and always. The Players in the Game of Life involve each of us willing to carry some portion of the existent burden relating those constants affecting resource, purpose and method.
- The making of things in relation to what is good defines just means of manufacturing practical use on a global scale when fact-based economy defines what is common to civilization versus what makes sense for some people.
- Scalable Pedagogy & Emergency Management “Control System-system”, with situational answers platform for “CLEAR” Communities of Interest, and computer-to-human inter-relational data analytics learning platform, garnering user-group-community questions in Real-Time for a Global Actuary Investor Authority (GAIA) Mnemonic Trust.
- Emotional Intelligence: Intra-Personal (Supra-Natural)
- Personality Intelligence: Catalysts (Super-Natural)
- Intelligence Quotient: Cognition (Natural)
The reflection of intelligence relative to self as a result of "upstream community"
Food: Cunning (Power)
Work: Communication (storage)
Love: Awareness Regulation Social-Skill Empath Motivation
Overall: Perceiving Managing Using Understanding
Always: Self-Aware Socially-Aware Self-Management Relationship Management
- Real Intelligence: Energy (E-Motion)
- Transparency … Issue (Aims)
- Capacity … Accountability (Bias)
- Ability … Experience (History)
- Commonwealth ... Family Amity (Environment)
WHAT HOW WITH HAVE
Return On Investment (ROI) Calculus: Theorem
"WHAT HOW WITH HAVE = WHETHER"
WHAT is WHETHER or not.
HOW controls WHAT in context with is.
WITH creates HOW (from) .
HAVE defines WITH using currency.
WHAT generates WHETHER.
HOW shrinks WHAT has been gained.
WITH begins and ends HOW.
HAVE originates old WITH cause.
WHAT is a synonym of WHETHER.
HOW increases WHAT is garnered.
WITH initiates HOW it is.
HAVE shares the bounty WITH care.
WHAT realizes WHETHER or not.
HOW breeds WHAT is needed.
WITH parents HOW to.
HAVE loves CUSTOM.
ERES Paineology Context
- Social -- Game Theory, A number anyone can call for real help
Global Actuary Investor Authority (GAIA)
- Economic -- Federated Reserve/DESERVE, Rescore Water Food Shelter Work Love
Earned Path Training Program (EarnedPath)
- Political -- Remediation, The Purist Form is the Best Form
Earth Resource Planner (GiantERP)
- Legal -- Non-Punitive, Mercy is do unto others as you would have them do to you
Earth Changes Pedagogy & Emergency Management (Gunnysack)
- Technical -- Aura Tech, Yin Yang Spectral Analysis
Vertical Technology Virtual Reality (VERTECA)
- Administrative -- PlayNAC, Who What Where When Why and How
Empirical Realtime Education System (ERES)
Science Religion Philosophy Theology
- Delivery of Good (Christ Child): Dimension
1. From Punitive to Remediative
3. Schools of Thought
4. Levels of Distinction
5. Goals in General
- Value with regard to, of, with and for "Choice": Ambition
1. DOLL_AR: Defense-In-Defense (SOUND)
2. CURRENT_C-Y: Semantic-Function (CALCULUS)
3. W_OR-D: Authority-Entity (APP)
4. MAN_N-ER: Love-Hate (FUNCTION)
5. RE_ LAT-IV_IT-Y: Advertising-World (DURATION)
6. HUM_B-LE: Excess-Poverty (PURPOSE)
7. PER_SON-AL_I-ZA_TI-ON: Immense-Miniature (REMITTANCE
- Garnishment & Reason: Confluence
Gambling: Intelligence-Stupidity: Human, Literal-Figurative-Subjective
Sex: Design-Implement: God, Personal-Public-Private
Weapons: Non-Lethal-Lethal: Animal, Intent-Aim-Bias
Investing: Evidence-Concealment: Plant, Evolution-Science-Religion
Biology: Exploration-Introversion: Liquid, Life-Death-Existence
Knowledge: Wonder-Delight: Man, Woman-Female-Semantic
Humility: Strength-Weakness: Computer, Mark-The-Beast
- Money Bias and Fame Intent: Biometric
1. Fair Use: false demeanor, VOICE: Self (Desire-HEART)
2. Remedies: truth application, HEAR: Ears (Read-SOUL)
3. Myths: intent to deceive, TASTE: Tongue (Lie-SWORD)
4. Margins: ignorance and bliss, SMELL: Nose (Detection-FAMILIARITY)
5. Energy: what is real, FEEL: Chi (Perception-CHOICE)
6. Force: the pole ice, INTUIT: Mind (Computer and YOUR Guide)
7. Empirics: chief concerns, SEE: Eyes (Whois-RELATIVITY)
- Dictum & INPUT
- Eco Currency
- World Planning
- Standards Bodies
- Industry Consortia
- Local Groups & Organizations
- Non-Violent (By Law, Non-Lethal Weapons x Intervention + Intercession)
- Arbitration (Mediation among Apex Principles with Relationship Management)
- Self, Family, Community, Nation, Planet, World, Universe (Recursive Dispute Resolution)
- Makers of the Law (Hippocratic Oath for Communities of Interest)
- Confession-Centric (Scientific-Religious-Philosophical-Theologic Determinants )
- Introduction: Overpopulation, Food Shortages, Famine, Starvation
- Earth Changes: Temperature, Economics, Science & Technology
- Freedom of Choice: Liberty, Pursuit of Happiness
- Off-On Description: Choice, COI, Sponsorships
- Hormones: As-Is Birth Control, To-Be Off-On
- Communities of Interest: Critical Infrastructure, Emergency Managers
- Criteria for Off-On: Of sound mind, Of able body, Of willing participation
- Getting on Board: World Trade Organization (?), Global Actuary Investor Authority
- GAIA: Formalize If-When, Of-At, On-Off
Empirical Realtime Education System: User/GROUP
1000 Year Future Map: GiantERP
2 years ago · 2 min. reading time
About ERES Institute
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