Technical Art Director - Dallas, United States - Eleventh Hour Games

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    Job Description

    Job DescriptionSalary:

    What is your role?


    As a Technical Art Director for Eleventh Hour Games, you will act as the bridge between an artist and a developer, making sure we are making the best technical choices, developing efficient pipelines and driving the performance and visual quality of our games. We're looking for an experienced leader with extensive technical knowledge and who is passionate about managing people and driving best practices across our team.

    This role is ideal for someone who craves ownership and has strong technical and communication skills, both written and verbal. The role requires excellent communication skills and autonomy as you will be working with a fully remote team.

    Qualifications:

    • Working C# knowledge is a prerequisite for the role
    • 10+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in the video games industry
      • 2+ years in a Leadership role
    • 3-5 years of working experience with Unity
    • Strong understanding of performance optimization including animation, particle systems, Unity game objects, renderers, shaders
    • Strong communication, self-management, organizational, and planning skills
    • Ability to work within and set a schedule and deliver to deadlines effectively
    • Experience with automation services such as Jenkins
    • Experience using Motionbuilder and/or Maya as a Technical Artist/TD
    • Experience working with the Agile Scrum methodology
    • Experience with workflow monitoring tools such as ClickUp
    • Experience writing APIs
    • Strong analytical and problem-solving skills
    • Experience with setting up CI/CD systems on Github or Gitlab platforms
    • 2+ in a people leadership role
    • 4+ years of experience with writing tools and developing workflows

    Responsibilities:

    • Lead ongoing performance optimization efforts related to animation, particle systems, Unity game objects, renderers, shaders
    • Lead optimization process development and oversee them across the studio
    • Provide fast, sustainable integration support for departments
    • Push the graphic fidelity of Last Epoch further while improving game performance
    • Collaborate and communicate with various other departments
    • Design, build, improve and optimize pipelines used by associated teams to streamline and support production
    • Properly document new additions and modifications to processes for both developers and users
    • Effectively communicate and perform updates to software to support teams across
    • Review and provide feedback for submitted code


    Why Eleventh Hour Games?
    EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure

    • Flexible fully remote working arrangements
    • Team focused environment, including casual game nights
    • 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure)
    • 90% paid health coverage premiums for U.S. based employees +dependents
    • Dental, Vision for U.S. based employees + dependents
    • 401K for U.S. based employees

    remote work