Gameplay Software Engineer IV - Redmond, United States - BCFORWARD TECHNOLOGIES PRIVATE LIMITED

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    Description

    Job Summary:

    • At Reality Labs Research (RL-R), our goal is to explore, innovate and design novel interfaces and hardware subsystems for the next generation of virtual, augmented, and mixed reality experiences.
    • As a Design Prototyper in Reality Labs Research, you will work closely with a team of Engineers, Designers, and Research Scientists to bring prototypes of emerging technologies to life. You will collaborate cross-functionally to design and build prototypes that help define the future of augmented & virtual reality. Your work will be used in user research studies, technology demos, and proof of concept prototypes. The ideal candidate is a highly creative individual who has expertise in 3D interactive experiences and proficiency in Unity.
    • This is an opportunity to join a diverse, interdisciplinary team experimenting with bold ideas in areas including optics, displays, user experience, and perception science, working to solve novel problems from first principles. This position is a contract position and based in Redmond.
    • Join the adventure of a lifetime as we make science fiction real and change the world.

    Responsibilities:

    • Develop experiential SW prototypes for Reality Labs Research projects
    • Implement experience design specs
    • Participate in the development of team toolsets and prototyping processes
    • Clearly articulate prototyping decisions to a diverse set of internal stakeholders
    • Support Design and User Researchers with creating user study experiences

    Required Qualifications:

    • 4+ years Game Development experience with Unity (C#), Unreal Engine or other 3D engines
    • Experience with AR/VR SDKs, e.g. developing for Quest or PCVR with Oculus SDK
    • Experience with novel inputs (e.g., hand tracking, eye tracking, computer vision)
    • Ability to solve ambiguous problems through rapid iteration
    • Strong 3D Math skills
    • Portfolio featuring examples of interactive prototyping with AR/VR/MR headsets

    Desired Qualifications:

    • Proven ability to collaborate in cross-functional environments
    • 2+ years experience with VR Rendering and VR-compatible HLSL shader programming
    • Experience with hardware prototyping (e.g. Arduino, Raspberry Pi)
    • Experience programming in Python or other scripting languages
    • Experience with low-level coding of SW components to support experience prototyping

    Job Type:
    Contract


    Pay:
    $ $70.00 per hour

    Expected hours: 40 per week


    Schedule:

    • 8 hour shift
    • Monday to Friday

    Ability to Relocate:

    • Redmond, WA: Relocate before starting work (Required)

    Work Location:
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