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    Senior Unity Multiplayer Engineer - Austin, United States - Owlchemy Labs

    Owlchemy Labs
    Owlchemy Labs Austin, United States

    3 weeks ago

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    Description

    Job Description

    Job Description

    Job Summary:

    Owls in this role manage all aspects of the multiplayer plumbing of our games, maintaining the networking architecture and codebase to provide a performant, easy-to-use API on which our engineers can build the future.

    Responsibilities:

    • Create and maintain the networking code and architecture for our games
    • Build and manage a succinct networking client API that integrates easily with Unity and supports networking of Unity features (including physics)
    • Support networking functionality across multiple target platforms, including mobile VR
    • Develop tools to assist with game networking, debugging and performance optimization
    • Identify risks and possible mitigation strategies for networking complex game systems
    • Generate and service documentation for networking API usage and best practices
    • Mentor team members with regard to game networking implementation and best practices
    • Occasionally implement networked gameplay code as needed or as exemplars
    • Work with the production team members to assist in ensuring new features and content can be appropriately networked
    • Collaborate with owls like QA, Art, Audio, and Design to meet title networking goals and determine code requirements from a networking perspective
    • Keep up to date on the latest in development practices for Unity, VR, and networking

    Requirements

    Required Skills/Abilities:

    • Proficient knowledge of game networking technologies and techniques
    • Skillful understanding of lower level networking communication and socket based programming
    • Advanced knowledge of C# and Unity, including optimization and debugging techniques
    • Knowledge of various Unity game networking implementations and their pros/cons
    • Clear and proactive communicator
    • Detail-oriented, thoughtful, and deeply aware of dependencies across systems and schedules

    Required Education and Experience:

    • High School Diploma or Equivalent
    • Cross/Multi-platform development experience
    • Three or more years of game networking experience (preferably in Unity)

    Preferred Education and Experience:

    • Hands on experience with Normcore, Mirror, FishNet, Photon or similar
    • Knowledge of VR development and experience with networked VR games on modern devices (PC, Quest 2, Quest 3, PSVR2)
    • Production experience with shipped networked games in Unity (Live Service is a plus)
    • Knowledge of Unity DOTS and other game engines (Unreal, Godot, etc.) is a plus
    • Production experience (managing and maintaining lists of deliverables, timelines, and any alterations thereof over the course of development)
    • Appreciation of puns (or at least the ability to groan at them)

    Physical Requirements:

    • Owls must be able to use virtual reality headsets but are not expected to own one.

    Position Type/Expected Hours of Work:

    This is a full-time, work from home, 40-hours per week position. Core hours of work are Monday through Friday, 10:00 a.m. to 4:00 p.m. CT.

    Travel:

    For Owls working outside of the Austin, TX area, travel to Austin may be required 4 to 6 times per year.

    For Everyone:

    We care about creating "VR for Everyone" - and that includes creating a welcoming workplace for everyone.

    Owlchemy provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.

    Other Skills and Responsibilities:

    This job description doesn't cover or contain a comprehensive listing of everything you might do at Owlchemy. As a small team of wildly talented individuals, we encourage career growth, exploration, and the wearing of many hats. As such, roles and responsibilities are collaborative and may change or evolve over time based on our needs and your particular skill set.

    Benefits

    • 20 days of vacation
    • Unlimited sick days
    • School loan repayment assistance
    • New parent benefits
    • Health/Dental/Vision Plans
    • Retirement Plan

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