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  • Software Engineer I, Graphics - Kirkland - Nintendo Software Technology

    Nintendo Software Technology
    Nintendo Software Technology Kirkland

    1 month ago

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    Description

    Nintendo Software Technology Corporation Job Description

    We are a tight-knit game development studio located in Redmond, WA, part of the Nintendo family.

    About Us

    Nintendo Software Technology Corporation is a wholly owned subsidiary of Nintendo Co., Ltd. Our mission is to design, develop and deliver high-quality video games.

    Job Summary

    We're looking for an exceptional Graphics Software Engineer I to support our Art Department. As a key team member, you will contribute to the development of our engine, shader, and tools/pipeline technologies.

    Responsibilities:

    • Develop, write, test, debug and implement code using relevant programming languages (C or equivalent shading languages).
    • Participate in product testing and maintenance activities as required by project management.
    • Assist in tool development with other engineers.
    • Apply professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
    • Participate in company-wide activities such as product review, analysis and testing as required.

    Requirements:

    • Proven experience in graphics development specifically related to engine, shader, and tools/pipeline technologies.
    • Experience with graphics programming API's such as OpenGL, Vulkan, DirectX.

    Why Join Us?

    Nintendo is an equal opportunity employer offering a welcoming and inclusive environment. We value diversity and encourage participation from all team members in creating high-quality games that surprise and delight our customers.


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