Environment Artist - Austin

Only for registered members Austin, United States

18 hours ago

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Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. · From our roots as an indie studio to joining the expans ...
Job description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected.

From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle.

We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2,

Star Wars Jedi:
Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at

This is a 9-month Temporary Full Time opportunity working Hybrid in Los Angeles (CA), Redwood City (CA), Kirkland (WA), Austin (TX), Orlando (FL), Vancouver (BC) or Edmonton (AB)

We are recruiting for an Environment Artist to join our growing team.

As an Environment Artist on the project, you will be responsible for creating new assets, building out levels, and collaborating with the rest of the team to maintain a high quality presentation.

This will require an understanding for modeling, texturing, and in Unreal Engine workflows. The Star Wars galaxy offers a wide range of unique planets and locations to build, and we want you to be a part of it

Responsibilities


You will bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.

You will create highly detailed and realistic textures/materials.

You will work closely with designers and art leads to ensure that environments and assets match the quality bar and vision for the game.

You will ensure that art assets are performant and fit within their memory budgets. Fix bugs as needed.
You will follow a schedule and deliver assets on time.

Qualifications

1+ years professional experience as an Environment Artist for games or similar roles.
Fluent in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.
Understanding of scale, proportion, and surface properties.
Understanding of game engine tools and pipelines such as UE5, Maya, and other proprietary tools.
Ability to take direction to polish gameplay moments to a AAA quality.

Pay Transparency - North America

Compensation And Benefits


The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting.

If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).


PAY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) *$75,900 - $105,600 CAD
California (depending on location e.g. Los Angeles vs. San Francisco) *$40 - $62 USD
Washington (depending on location e.g. Seattle vs. Spokane) *$39 - $50 USD


In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.

Pay is just one part of the overall compensation at EA.


In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.


In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity.

From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.


We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.

Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer.

All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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