Realtime FX Artist - Los Angeles, United States - Rouge Mocap

    Rouge Mocap
    Rouge Mocap Los Angeles, United States

    1 month ago

    Default job background
    Arts / Entertainment / Publishing
    Description

    We are seeking a talented and innovative Realtime FX artist to join our creative team. The ideal candidate will bring a passion for visual storytelling and a strong skill set in creating stunning visual effects for gaming projects. As a FX Artist, you will collaborate with producers, and other artists to bring imagination to life through cutting edge visual effects. If you are a creative problem solver with a keen eye for detail and proficiency in industry standard tools, we invite you to apply for this exciting opportunity

    Description:

    • Produce photorealistic real-time visual effects, including explosions, fire, weapon fx, smoke, clouds, and debris using Unreal Engine Niagara and tools such as Houdini.
    • Collaborate with Environment, Lighting, Animation and Design to support both artistic and gameplay requirements for FX across gameplay and cinematics.
    • Help research new workflows and proactively contribute to documentation.
    • Ensure FX content is performant and within budget.
    • Work with Leads and Production to estimate and plan FX tasks for upcoming milestones, breakdown deliverables, and share updates.
    • Work closely with the VFX Lead, Art Directors and others in bringing life to gameplay and cinematics through the addition of flair and visual drama.
    • Craft compelling moments through the design, creation, and implementation of real-time particle effects using both static and animating 2D/3D elements.
    • Prototype FX and materials which effectively develop tone and pacing of gameplay events.
    • Spearhead VFX R&D efforts, create Houdini tools, champion best practices, and advocate for streamlining tools and processes.
    • Research subject matter relating to objectives to ensure an authentic, accurate experience.
    • Be a proactive self-starter that can independently execute high-level direction.
    • Be a trusted gatekeeper for performance, efficiency, and quality.
    • Inspire and mentor others as a role model of initiative, accountability, and attitude.
    • Encourage others to thrive on open and welcome constructive criticism.
    • Contribute creative and original ideas towards all aspects of game production and development.

    Requirements:

    • Experience creating realistic and compelling FX for Games
    • Understanding of in-game FX performance, tuning and memory budgets.
    • Knowledge of standard VFX software – Houdini, 3ds Max, Maya, etc.
    • Understanding of modeling, shading, and animation workflows.
    • Strong understanding of PBR concepts, strong understanding of physics.
    • Portfolio of real-time FX work, preferably in photorealistic style.
    • 5 to 8 years of experience in VFX for games, visual effects, film, etc.
    • (Bonus) Experience with Unreal Engine.
    • (Bonus) Experience in EmberGen.
    • (Bonus) Experience creating stylized FX.
    • (Bonus) Experience with Python scripting.
    • (Bonus) Experience working in film.