No more applications are being accepted for this job
- Pipeline/Tooling, Reality Labs (Avatars) ResponsibilitiesDevelop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performancePartner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real time rendering architectureBuild tools and pipelines for generating very high quality digital representations of peopleWrite high quality, performant, and maintainable codeCollaborate with cross functional engineering teams to deliver innovative AR/VR productsDevelop and enhance real time animation and AI systemsDocument and support graphics and tooling featuresMinimum QualificationsCurrently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
Graphics Software Engineer- Pipeline/Tooling, Reality Labs - Bellevue, United States - META
![Meta background](https://contents.bebee.com/companies/us/meta/background-14hyP.png)
Description
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms.
As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect.
Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.
Graphics Software Engineer