Game Integrations Engineer III - Seattle, United States - Electronic Arts

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    Description

    At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future will provide our players with more empowerment to imagine and create, with their imagination being the only limit. We are looking for a Software Engineer 3 to help us integrate and showcase our technologies that power creation in our games. If you have experience with game development and integrating with services, we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to integrate and showcase our services to our partners. We strive to stay relevant in our development approaches and technology. Many of our software engineers are "polyglots" and strive in multiple environments. As a Software Engineer 3 reporting to the Integrations Technical Director, you will Create integration client experiences via sample and in-progress games that showcase our user-generated content capabilities. Architect and develop features in Unreal Engine that are performant, stable, and easy to extend. Utilize and expand on existing cloud-hosted services for game integrations Utilize and expand on our game SDKs that connect to our services Write clean, SOLID code that promotes our coding standards Contribute to our coding standards Author and review technical design documents and API specifications detailing software requirements Creatively blend security best practices and original techniques to keep user data secure and prevent cheating Support and troubleshoot inbound requests from studios and partners Qualifications Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered. Bachelor/Masters degree in Computer Science, Computer Engineering or related field 5+ years of hands-on programming experience with C++ Youve shipped or prototyped a game with Unreal Engine (and optionally with Unity). You unstand game architecture. Experience with the following languages and frameworks: C++, C#, TypeScript, Java/Kotlin, and Go You have led or contributed to a real-time multiplayer feature. Experience with terminal, bash, and command line interfaces Experience with automated testing. You have a desire to work with server engineers and designers to integrate their capabilities into games You have experience working in an Agile or Scrum environment Experience with software development design patterns. Youre willing to iterate quickly and develop prototypes You have a desire to mentor and learn from your peers Pluses Youve worked on real-time multiplayer games Youve shipped and maintained a framework library that has been utilized by partners You have experience building scalable services and deploying them to Kubernetes You have experience working with cloud providers (GCP, AWS, Azure, etc) Ceci ne s'applique pas au Qubec. COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES

    California (depending on location e.g. Los Angeles vs. Sacramento):

    $140,700 - $204,700 USD Annually

    New York (depending on location e.g. Manhattan vs. Buffalo):

    $125,300 - $204,700 USD Annually

    Jersey City, NJ :

    $164,800 - $204,700 USD Annually

    Colorado (depending on location e.g. Denver vs. Colorado Springs):

    $131,000 - $174,800 USD Annually

    Washington (depending on location e.g. Seattle vs. Spokane):

    $125,300 - $198,100 USD Annually

    British Columbia (depending on location e.g. Vancouver vs. Victoria):

    $115,100 - $161,200 CAN Annually Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.