
Trevor Pasela
Arts / Entertainment / Publishing
Services offered
š® Trevor Pasela | Game Design Enthusiast š
š Education:
Bachelor of Science in Game Design | University of Utah
šļø Skills:
Excellent in 3D Modeling, Texturing, and Rendering
š About Me:
Passionate about bringing virtual worlds to life, I am Trevor Pasela, a game design graduate from the University of Utah. My academic journey has equipped me with a solid foundation in the intricacies of game design.
š ļø Technical Proficiency:
With a keen eye for detail and a knack for creativity, I excel in 3D modeling, texturing, and rendering. My technical prowess extends to Maya, substance painter, and Unreal Engine.
šØ Crafting Immersive Experiences:
I thrive on the challenge of transforming concepts into immersive gaming experiences. From conceptualization to execution, I am dedicated to creating visually stunning and engaging content that captivates audiences.
š§ Adaptable & Innovative:
In the dynamic realm of game design, adaptability is key. I embrace emerging technologies and industry trends, ensuring that my skill set remains at the forefront of innovation.
š¤ Collaborative Spirit:
I am a firm believer in the power of collaboration. Having worked on Bifrost( On steam), various render projects, and a game I am currently working on, I understand the importance of teamwork in achieving outstanding results.
š Continuous Learning:
A lifelong learner, I am committed to honing my skills and staying abreast of advancements in the ever-evolving field of game design. I am currently exploring a career as a game designer but have fell in love with the world of Rendering as well.
Let's connect! I am eager to engage with fellow professionals, share insights, and explore exciting opportunities in the dynamic world of game design.
Experience
3D Render Artist | Freelance Qualcomm Processor Chips
Creative Fusion | Freelance | June 2023 - Present - 1 yr 11 mo
San Diego, California, United States - Remote
⢠Amplified and enhanced rendering techniques, shading models, lighting setups,Ā
and post-processing effects to achieve the desired visual quality and artistic vision.
⢠Advised and assessed map lighting including completion of production deliverablesĀ
from initial look development to final polish pass.
⢠Visualized and promoted strong composition, great attention to detail andĀ
the ability to employ a clear creative process from reference, concept, andĀ
development to the final style, finishes, and execution⢠Amplified and enhanced rendering techniques, shading models, lighting setups, and post-processing effects to achieve the desired visual quality and artistic vision. ⢠Advised and assessed map lighting including completion of production deliverables from initial look development to final polish pass. ⢠Visualized and promoted strong composition, great attention to detail and the ability to employ a clear creative process from reference, concept, and development to the final style, finishes, and execution
Skills: Autodesk Maya Ā· Autodesk Arnold Ā· Lighting Ā· Hard Surface Modeling
Data Imagery Editor (Apple Inc. via Mindlance)Data Imagery Editor (Apple Inc. via Mindlance)
Mindlance Ā· ContractĀ
Apr 2024 to Apr 2025 Ā· 1 yr 1 mo
Austin, Texas, United States Ā· Remote
⢠Efficiently identify and correct issues by annotating 2D Imagery.
⢠Optimize existing processes in order to meet client's goals
⢠Skillfully analyze and remedy deficiencies by marking 3D generated data
⢠Communicate effectively in a team environment in order to increase productivity
⢠Use comparative analysis to establish conformity throughout projects
⢠Self QA assigned tasks prior to completion
Education
I am a post graduate from the University of Utah with a Bachelors of Science in Games.
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