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Jonelle Dunkley

Jonelle Dunkley

3D Artist

Arts / Entertainment / Publishing

Portland, Multnomah

Social


About Jonelle Dunkley:

3D artist with a background in 3d visualization, 3d Modelling, production art and photo retouching. Possessing the ability to be a technical problem-solver with a strong creative foundation. 

Experience

3D Level Artist

BURLINGAME STUDIOS located in Burlingame, CA. Sept. 2023 - Oct. 2024

  • Maintained a balance between visual quality and performance requirements for the Garden Joy mobile game.
  • Achieved realistic lighting and environment design in 3DS Max and Photoshop.
  • Work collaboratively with other level designers and art direction using Trello.
  • Optimized 3D environments in Unity, balancing visual fidelity with performance constraints for mobile gaming

 

Senior 3D Asset Artist

WAYFAIR  located in Boston MA. Aug. 2021- Jan. 2023

  • Promoted to a Senior 3D Artist who was a technical specialist in creating assets with the prop team.
  • Led 3D asset creation workflow optimization, implementing advanced sculpting techniques and material development using industry-standard tools
  • Spearheaded texture and shader development initiatives in Substance Painter and Substance Designer, elevating visual fidelity and achieving photorealistic rendering standards
  • Developed streamlined processes for UV mapping and geometry clean-up, enhancing asset production efficiency and photogrammetry asset optimization
  • Further developed experience in 3DS Max, V-ray and Zbrush while continuing regular assignments previously had as a 3D artist.

 

3D Artist

WAYFAIR located in Boston MA. May 2017- Aug. 2021

  • Creating and optimizing 3D models and scans of furniture, props, plants and other assets in 3DS Max and using V-Ray to render product photography.
  • Worked in QA and visualization through 3D rendering, streamlining visual content creation for online marketplace
  • Engineered advanced material shaders and lighting setups using Substance Painter, Photoshop and other programs to achieve premium-quality product renderings, elevating visual merchandising standards
  • Partnered with design specialists to create cohesive visual narratives, enhancing product presentation across web, mobile and print platforms

Assistant Photographer

LIFETOUCH STUDIOS located in New York City, NY 2015 June - Nov.

  • Coordinated studio lighting setups and camera configuration and ensuring optimal shooting conditions
  • Facilitated seamless photo sessions by coordinating with clients, managing schedules, and ensuring comfortable shooting environments for diverse subjects

 

Education

BFA in Computer Animation and Visual Effects at SCHOOL OF VISUAL ARTS (SVA)

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