
Danielle Reynolds
Arts / Entertainment / Publishing
About Danielle Reynolds:
Creative and detail-oriented Look Development Artist proficient in industry-standard software and passionate about creating visually stunning and realistic animations. Expertise in sculpting and modeling high-quality assets and in creating realistic textures, materials, and lighting. I am looking for a position where I can leverage my skills and contribute to innovative projects.
Experience
SKILLS
• Modeling and Sculpting
• Zbrush
• Textures and Materials
• Maya
• Lighting
• Adobe Substance 3D Painter
• Topology
• Adobe Substance 3D Designer
• Troubleshooting and Rendering
• Nuke
• Collaboration
• SynthEyes
Radish Hut – Full Sail University May 2023 - June 2023
• Developed and refined hard surface polygonal models, ensuring precision and detail.
• Applied UV mapping techniques and maintained a clean and organized scene.
• Used the basics of nCloth and dynamic simulations to create realistic motion.
• Utilized non-linear deformers and lattices for effective model manipulation and animation.
Shading and Lighting – Full Sail University September 2023 - October 2023
• Mastered basic, still life, portrait, and environment lighting techniques, and rendered images using Arnold.
• Applied advanced texturing and material creation using Adobe Substance 3D Sampler and Painter.
• Enhanced rendered images with Adobe Photoshop and After Effects.
Visual Development – Full Sail University March 2024 - April 2024
• Utilized Arnold for rendering, mastering light attributes across various types to produce high-quality, denoised images.
• Applied advanced UV mapping techniques on complex assets, including traditional 0-1 and UDIM methods, and created photorealistic textures using Substance 3d Painter and Designer.
• Sourced PBR materials and generated custom Smart Materials, Smart Masks, and unique materials.
• Enhanced renders with custom brushes and outputs for various DCCs, and understood Arnold materials, Hypershade, and AiStandardSurface for seamless integration.
Zbrush Sculpting – Full Sail University May 2024 - June 2024
• Refreshed skills in Zbrush and Maya, including custom UI and hotkeys, measuring and proportions, and UV mapping.
• Practiced sculpting, UVing, and creating new geometry using ZSpheres, Topology Brush, and ZModeler Brush in ZBrush.
• Utilized and created custom brushes, alphas, vector displacement, and Nano-Mesh, and explored Zbrush plugins.
• Rendered in Zbrush and Arnold, created X-Gen hair in Maya, and composited renders in Photoshop.
Education
Bachelor of Science in Computer Animation (B.S.) March 2025
Full Sail University, Winter Park FL
Concentration in Look Development
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