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Dan Madzel

Dan Madzel

3D Graphics Developer

Government / Military

Baltimore, Baltimore

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About Dan Madzel:

Throughout my career, I have had the privilege of working on a diverse range of projects, spanning industries such as VR flight training, film, AR development, and animated shows.   My experience includes developing high-quality 3D models, textures, and animations, as well as collaborating with cross-functional teams to deliver exceptional visual content worldwide. I have a proven track record of meeting strict deadlines while maintaining the highest standards of quality and attention to detail.

What sets me apart is my ability to blend technical expertise with artistic vision, resulting in visually stunning and immersive designs. I have a keen eye for aesthetics, strong problem-solving skills, and the ability to adapt quickly to new challenges. Furthermore, I am an excellent communicator and collaborator, always seeking to understand the unique requirements of each project and working closely with team members to achieve shared goals.

Experience

At my previous position as a 3D Graphic Artist at Boeing, I have been responsible for creating compelling aerospace visuals that have received accolades from both clients and colleagues. I possess advanced proficiency in industry-standard software such as Autodesk Maya, 3ds Max, Adobe Creative Suite, and Unreal Engine, allowing me to bring concepts to life with precision and creativity. Additionally, I stay updated with the latest trends and technological advancements in the field, ensuring that my work remains at the forefront of innovation.

Education

3D Training Institute of New York

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