Principal Graphics Engineer I - Irvine, United States - Tencent

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    Description

    Responsibilities:


    LightSpeed LA is seeking for a talented and enthusiastic Principal Graphics Engineer to join our new studio in sunny Irvine California.

    The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today.

    Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.

    Position Overview
    With Lightspeed's global growth and development, looking for a highly ambitious and driven individuals who are keen to embark on this "tech for good, value for users" journey with us

    Help maintain a culture of fast iteration and practical problem solving
    Own the VFX rendering pipeline and tools
    Work with the VFX team to get the most out of the system and implement new solutions to enable them to push the bar higher
    Evolve iteratively existing systems into state of the art solutions
    Design and implement new and existing rendering related techniques
    Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
    Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
    Mentor other engineers, help engineer team to solve the technical problems

    Requirements:
    Minimum 5 years' experience in video game development, Unreal engine experience is a plus
    Strong understanding graphic technologies, experiences with physical simulation will be a plus
    Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
    Experience with DX12, Vulkan or other modern graphics or compute APIs
    Experience with HLSL/GLSL or other equivalent Shader languages
    Deep understanding of performance considerations, with ability to design and implement well performance systems/features
    Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
    Good communication skills that support an open and enthusiastic working environment
    Self-driven with a strong sense of quality

    Preferred:
    Experience working on AAA games
    Shipped a title on PC and/or Consoles

    Location State(s)
    California

    The base pay range for this position in the state(s) above is $150,000 to $275,500 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience.

    A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

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